Retrochallenge 2018 09

If it seems like it’s only been a few months since the last Retrochallenge, that’s because it has.  They’ve shifted the schedule around a little bit this time. Who wants to go outside in September anyways? (Seriously, though, it’s supposed to rain here in Iowa every day for the next week. Seems like a perfect time to sit indoors and retrocompute!)

So what am I hoping to get done this year? Let’s see:

  • Optimize the graphics drawing. This was on my agenda last time, too, but I didn’t get around to it. I’m really tired of the screen tearing that shows up in all the videos.
  • Better character set editing. This has been too awkward for too long, and it’ll be nice to generate art more quickly.
  • I need a better way to get map and game data into and out of C64 disk images.
  • Monster AI.
  • Content! Content! Content! I need to get the story locked down so that I can determine exactly how many dungeons, towns, monsters, and so on I actually need.

That ought to be enough to keep me busy for a while!

Updates

Earlier Work

 

 

 

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