It’s just about Retrochallenge time again, and it seems like that’s the only time of year I have time to work on this site, so let’s make the most of it, okay?
I’ve spent the last few challenges working an RPG-style game for the Commodore 64, but last time around in October my work got derailed by some hardware failures. Instead of game development (yay!) I lost a bunch of time to replacing disks, re-installing Windows, and restoring stuff off of backups (boo!).
So this time around there’s nowhere to go but up, right? As far as where I’m going to pick up, I’ve got a couple ideas:
- I want to do a pass of trying to speed up the graphics drawing.
- I need to do some space optimizations. Probably this will start by separating the map editor into a separate executable, but I’d also like to add a proper loader and title screen.
- Working on the conversation bytecode was a lot of fun, so I’d like to see how far that system can be expanded.
- At some point I’d still like to learn how to do music. Now, I have no musical talents, but has that ever really been a prerequisite?
In last October’s project page, I closed by saying, “What could possibly go wrong.” Well, we found out, so no need to worry about that this year, right? Right? Anybody?
- Too Much Memory for 16 Bits
- Character Sets: A Rant
- Minor Updates
- Welcome to the Dungeon
- Of Treasures and Secret Doors