Retrochallenge 2016 10

Back in January, I had a complete failure of Retrochallenge motivation.  I might blame lingering burnout from NaNoWriMo for that, but now the shoe is on the other foot, the gander is getting what’s good for the goose, and we’re doing Retrochallenge in October, a month before NaNoWriMo.  So I guess I’m going to be busy for a while.

I have a project I want to work on, but I’ve been hemming and hawing on which platform I want to work on.  Since I’ve done the last couple challenges on the Amiga, I think it’s time to switch back to the C64 this year.  And anyway, C64 graphics are more in line with my (lack of) artistic ability.

So what’s the project?  A game.  Or the beginnings of a game.  Or the beginnings of a game engine.  We’ll just have to see how far this goes over the course of a month.  I’ve started watching the Handmade Hero videos, and that’s inspired me.  For this project, I’m going to work on an RPG, something Ultima I-ish, maybe with a few other influences thrown in.  I expect a lot of my design choices will be based on keeping the art assets as minimal as possible, but I’ve just always enjoyed scrolling around a large map and hitting goblins with swords.  We’ll just have to see how far I can get!

 

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Finally, here’s the C64’s RF out displayed on an honest-to-goodness 1980s Zenith CRT TV, using a vintage Radio Shack RF switch box. Honestly, I think it still looks better than the Toshiba LCD, though there’s a certain crawly “graininess” to the black areas that I think you can see.

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The map editor window. Now that it has some real graphics and some decent menus, it’s not half bad.

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Believe it or not, I think this means I’m off to a good start.

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